WoW Classic Vs Retail Progression

Here’s a thought: World of Warcraft’s character progression design has changed and even diverged over time. To explain, I’ll directly compare the progression in retail (modern) WoW versus Classic.

WoW Classic: Intrinsic character progression

  • Stats (weapon skills improve with use; attributes increase with each level)
  • Abilities
  • Talent points

WoW Retail: Extrinsic character progression (Dragonflight)

  • Faction reputation
  • Upgrading gear with altered power systems (engine of innovation; primalist gear; elemental overflow)
  • Talent points awarded with level-ups, but no weapon progression or attribute increases

Maybe it’s because I’ve hit endgame in retail and not Classic. But classic feels more like Dungeons & Dragons whereas retail feels more like an action game.

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