Gaming Gallery 04/03/2024

Welcome to “Gaming Gallery,” a new micro-series where I share a selection of screenshots from my recent gaming exploits. Because if a picture is worth a thousand words, a good screenshot has done my job as a blogger for me.

World of Warcraft: Boosted Warfare in the Emerald Dream

I don’t usually think much of the level boosts included with World of Warcraft expansion purchases. I’m not a fan of boosting characters since I end up having no attachment to the character in question. But this time was different.

The War Within preorder came with an “enhanced” level 70 boost — one of Blizzard’s most generous yet. Unlike prior boosts designed to give you instant access to the current expansion content, War Within’s takes you directly to Dragonflight’s end game. You’ll get a massive amount of reputation with all of Dragonflight’s factions, servicable late-game gear, and five dragon mounts normally acquired thru the expansion campaign.

As someone who has played thru Dragonflight several times already but can’t seem to decide on a character, this boost was a godsend. I used it on my old Dwarf Warrior from the Mists of Pandaria/Draenor days. And immediately, I could jump into the latest and greatest content: The Emerald Dream.

And wow, what a zone. Maybe it’s because Dragonflight’s main zones set a low bar. But this incarnation of the Emerald Dream is certainly my favourite zone from the expansion, and one of WoW’s best zones overall.

Where Dragonflight’s zones were verdant but unremarkable, the Emerald Dream is immersive and entrancing. The lush, green scenery is no less impressive than that of the Waking Shores or the Azure Span. And unlike the aforementioned, there’s a wind at your back as you fight to defend the Green Dragonflight and new World Tree in the zone’s epic main questline. This especially pleased me, as many Dragonflight zone quests had this ho-hum, lackadasical quest pacing that struggled to keep me engaged.

And the music! Haunting and dramatic in that old-school WoW way — akin to Tedrassil or Azshara. Waking Shores had this goofy, country-twang zone theme that made me want to throw up my feet and fish at a riverbank rather than liberate the Dragon Isles from evil. Thankfully that’s gone and Emerald Dream feels far more reminiscent of WoW‘s elder days and even Shadowlands where the world felt more perilous and the stakes higher.

I do have some criticisms though. While the zone “vibes” are immaculate, the later-stage quest quality does nosedive somewhat. As the Green Dragonflight fights back against the primalists, you’re essentially appointed to “Clean-Up Crew”: Zipping around the bloody battles in progress to inspire fellow warriors or click quest objects instead of participating in the bloodshed. It’s a little weird and unsatisfying, but I get that Blizzard is trying to convey that you’re getting swept up in a larger conflict.

So if you were unimpressed with Dragonflight’s questing but want to pick up WoW again, this boost is perfect. It’ll let you jump right into this newest, higher-quality content and not have to worry about the rest of the Dragon Isles. Best of all, one boost is included with all versions of the latest expansion pre-order. They also include all Dragonflight content, meaning newcomers to the expansion can get caught up without paying for or drowning in what I’d consider a sea of mediocrity and one of WoW’s least remarkable expansions.

World of Warcraft: Surveying for the Spirit of Eche’ro Limited Mount

When I woke up this morning, I happened to see an article about a limited-time World of Warcraft mount. The post detailed how the “Spirit of Eche’ro” spectral moose mount will become temporarily unobtainable after today, Feb 19th, 2024 — but will return sometime later.

I’m not usually one to FOMO into mount grinding, but a few things caught my eye here. One, I liked the mount’s look — an azure moose spectre in the Highmountain style. And two, the post said the requisite Archeology profession grind would take about two-to-three hours.

Now that I can respect. I was already feeling good about today being a holiday and day off work. But the prospect of making away with a sweet time-limited mount in WoW for a few hour’s work raised my spirits that much more.

It had been years since I last set foot in Legion’s Broken Isles zones. And now that Blizzard enabled worldwide dragonriding, it was fun revisiting the land of Highmountain and beyond from a truly airborne perspective. I even chose to grind this on my Highmountain character for extra immersion and sentimentality. I think Neltharion’s lair still remains my most-played instance since back in the day — I wanted to unlock Highmountain Tauren badly for whatever reason!

The grind itself was simple enough. Scan, run to, and dig up archeology sites until you’ve collected a whopping six hundred bones. Then turn them in and the mount is yours.

Unfortunately, as is typical for the race, the Eche’ro mount is a little small for my Highmountain Tauren character. It still looks cool, and I’ve seen worse. But there’s definitely some character clipping happening here.

That said, the mount is account wide and looks much better with my Dracthyr Evoker. Size ain’t everything!

If you’re reading this on February 19th, the mount is still available — but not for much longer! According to the original post, you’ll have until tomorrow, Tuesday, February 20th to bust this ghost for yourself.

Losing Steam

We’re a month-and-a-half into this new year, and it’s safe to say I’m largely failing my 2024 blog challenge: To write at least five blog posts here per week.

I was hoping I wouldn’t have to say this, but 2024 has been rough thus far. Work-wise, I’m not getting the results I aspired to. And hobby-wise, I haven’t been able to enjoy much of anything lately — writing included.

I’m not throwing in the towel, and I can always go back and fill-in missed posting days. But I wanted to acknowledge the slowdown here.

World of Warcraft: Finding My Footing

After burning out on Starfield and a short stint with Lord of the Rings Online, I have returned once more to World of Warcraft’s Azeroth. At this point, I predictably revisit WoW every six to eight months, despite “swearing it off” several times. It’s not that I’m addicted to WoW: Rather, it’s gaming comfort food for me — especially in the absence of anything greater. And clunky, stilted Lord of the Rings Online ain’t it, let me tell ya.

Since resubscribing to WoW, I’ve been trying to decide what character to “main.” The new Dracthyr Evoker class was in the running for a bit: They’re a Dragon mage-priest hybrid with some satisfying airborne mobility. But I encountered the same hang-up as before: As spellcasters, their damaging spells lack impact. Seeing my dragon exhale clouds of red and blue vapor at enemies isn’t satisfying. It has all the drama and intensity of vaping — and isn’t much cooler (although I imagine the Disintegrate ability is decidely minty fresh).

So instead of all that dragon vapist nonsense, I’ve settled on my old Warlock from Legion/Battle for Azeroth. Unlike Evoker, the Warlock Destruction spec is satisfying to play and has a palpable power curve: As your smoldering abilities burn brighter, your hellish attacks ramp in power, eventually reducing your foes to piles of ash.

Of course, the problem with maining a damage-only class like Warlock is that I’ll never be able to heal or tank. Although I’ve never been one for tanking. And I didn’t paticularly enjoy healing on my Evoker. So maybe there’s not much to miss.

Anyway, my current goal is to get my Warlock to level 70. Onwards in Azeroth!

Digging Into World of Warcraft’s War Within Expansion News

World of Warcraft and I have a strange relationship. We seem to fall in-and-out of love, experiencing bouts of contempt before reuniting blissfully time and time again. This “rekindling” seems to happen due to my affinity for polish and presentation: WoW outclasses its competition in these categories, but often falls short in others (gameplay depth, personalization). Nevertheless, I return to it time and time again because it runs so smoothly and feels so good to play.

Dragonflight was, by all acounts, a bog-standard expansion; One of the most milquetoast Blizzard has ever released. I continue to feel gaslit by players that champion it as one of the best. So it’s safe to say I’d reigned-in expectations for the next WoW expansion.

However, having felt unsatisfied with the other games I’ve been playing, I perused WoW news to see what I had missed since Blizzcon 2023’s big expansion reveal. It turns out there’s a War brewing.

It’s strange to me that Blizzard chose a subterranean expansion theme for The War Within, since Dragonflight’s later patches featured a new under-earth zone (Zaralek Cavern). We even got a new earth-dwelling race, the Loam Niffen rodents. Perhaps Blizzard liked the idea too much to stop there. Or perhaps they were just offering us a taste of what’s to come.

In any case, I’m lukewarm about the War Within’s general theme and style. I like what I played of Zaralek Cavern. And we certainly haven’t had subterranean expansions before. I also can’t blame them for taking us underground when we’ve thoroughly explored Azeroth’s surface. But Journey to the Center of the Earth a la Azeroth? It’s hardly exciting. I suppose it’s leagues better than Dragonflight’s painfully familiar and recycled biomes though.

Speaking of recycling, Blizzard has some balls to recycle Dwarves again with the expansion’s new allied race, the “Earthen.” We already got rock-fleshed Dwarves years ago with Battle for Azeroth’s Dark Iron Dwarf race. They even have pale grey flesh just like the Earthen. Are we seriously supposed to be excited because the Earthen have more rockiness and gems in their skin textures?

Earthen Dwarves
Dark Iron Dwarves

You can sense players’ lack of excitement for the Earthen in the Blizzcon presentation videos. I suppose it’s nice to have Horde-side Dwarves, since Earthen are faction-neutral. But still. What a disappointment. Keep in mind that we got a new, non-playable race of subterranean rodents just a few patches ago. I may race change my Horde-side Shaman to an Earthen, but I can’t see myself mustering up more enthusiasm than that.

So there you have it: The War Within is most certainly a mixed bag. We’ll see how things shape up in the coming months — the expansion is set to release sometime this year.

Has City of Heroes Benefited from a “Guardian” Developer?

2024 has been good to City of Heroes and private server fans alike. Earlier this month, the Homecoming rogue server announced that they’d come to an operating agreement with the game’s publisher, NCSoft, and are now licensed to operate the game without ownership.

This is a major victory for game preservationists and City of Heroes fans, who have been unable to legally play the game since NCSoft shut down the official servers in 2012 citing meager profits. But it’s also highly unusual. And highly strange.

Firstly, the City of Heroes private server development story is strange on its own. Within years of the game’s shutdown, rumors of a working rogue server began circulating among fans. These rumors were soon validated as the server’s existence was confirmed, and soon after, the game’s source code was released by fan developers. From that point on, anyone with the means could run their own City of Heroes server.

I’m not a developer. But generally speaking, I think it’s fair to say that private server development isn’t easy. Much of MMO content is stored server-side, not client side. So getting a massive online game back up isn’t usually as simple as reverse-engineering the game’s installation directory on your PC. It can take significant resources and time for part-time fan development to make any strides as a result.

But with City of Heroes, the private server development didn’t take long — and now I know why. Someone released the game’s source code around the time NCSoft shut down the official servers. And that source code has been circulating ever since. See the video below:

This lends credence to my theory that City of Heroes has benefited from an “inside man” developer, who, knowing of the game’s imminent demise, took strides to preserve it for later resurrection. From a corporate and legal perspective, this is generally highly frowned upon and illegal. But City of Heroes had a highly passionate development team and fanbase, so I wouldn’t be surprised if one or few stubborn, original devs couldn’t let the game go.

The licensing itself is strange too and also supports this theory. How often does a fan development team have such leverage and sway with a game’s publisher? Almost never, with MMO private servers only ever drawing the ire of their creators. And how does NCSoft benefit from other non-profit developers operating their multi-million dollar games? If NCSoft wasn’t happy with City of Heroes’ profits before, I can’t imagine they’re any happier now. But once again, if Homecoming has connections with original devs or NCSoft staff — and it sounds like they do given the speedy private server development — the story checks out.

So there you have it. I believe City of Heroes has benefited from one or more “guardian” developers: Original staff who have spent countless hours protecting their labor of love. And in the context of a super-hero video game, nothing could be more heroic.

2024 Q1 Gaming Goals

I’m not adamant about planning my free time. I see the value in financial or professional planning. But the value in “free time,” to me, is that it’s “free” — unstructured. It’s a margin for enjoyment or trial or error.

That said, I also see the fun in jotting down some “gaming goals” for 2024. Planning my gaming consumption for a whole year would be casting too wide a net, though, and my gaming tastes can change within weeks. So in a very business professional manner, I thought I’d plan for quarter one 2024 instead (January through March). That gives me some margin for my tastes and interests to change.

Finish More of Starfield’s Faction Quests

I’ve had a great time with Starfield. But despite logging over one hundred hours across different playthroughs, I’ve technically only completed two of the game’s main questlines: The main plot (Constellation) and UC Vanguard.

Three more main questlines remain, though, and it’d be a shame to pass them over. The Ryujin Industries questline sounds especially titillating with its supposed abundance of corporate espionage and thievery.

Spend Some Time Leveling an MMO Character

I’ve been feeling the MMORPG itch lately but have yet to dedicate myself to any one game. Will it be the pastel high-fantasy world of Lord of the Rings Online? The super-charged, superheroic City of Heroes? Or perhaps World of Warcraft, which I’ve burnt out on many times over the last couple years?

I guess we’ll soon see!

Start Replaying Gears of War 1-3 on Xbox Series X

I’ve long-loved Gears of War and have maintained that it’s one of gaming’s most underrated franchises. No game does visceral, weighty cover-based shooting better than Gears.

But it’s been over ten years since I’ve touched classic Gears — that is, the original Gears of War 1-3. And now that I have an Xbox Series X, which offers enhanced backwards compatibility with Gears and beyond (higher frame rates, faster load times, etc.), there’s never been a better time to swat some Locust.

I will report back after quarter one 2024 to see how I measured up to these goals. Game on!

WoW Classic Vs Retail Progression

Here’s a thought: World of Warcraft’s character progression design has changed and even diverged over time. To explain, I’ll directly compare the progression in retail (modern) WoW versus Classic.

WoW Classic: Intrinsic character progression

  • Stats (weapon skills improve with use; attributes increase with each level)
  • Abilities
  • Talent points

WoW Retail: Extrinsic character progression (Dragonflight)

  • Faction reputation
  • Upgrading gear with altered power systems (engine of innovation; primalist gear; elemental overflow)
  • Talent points awarded with level-ups, but no weapon progression or attribute increases

Maybe it’s because I’ve hit endgame in retail and not Classic. But classic feels more like Dungeons & Dragons whereas retail feels more like an action game.

Sharing Some of My Superhero Creations in City of Heroes/Villains

Since diving back into City of Heroes/Villains via the Homecoming server, I’ve found that the game mostly holds up. The user interface and sound design have aged well, but the gameplay feels slow-paced. However, as always, I find the most fun in CoH’s character creator. There are a dizzying amount of options and costume pieces, meaning you can really let your imagination run wild.

So I thought I’d share three characters I created this weekend. Note that they’re all “Rogue” characters and have yet to become either Hero or Villain.

“Greenus”

“Greenus” is a gothic dark energy-wielding character inspired by Tim Burton and old renditions of the Joker.

“Infernus”

One of my stronger character creations and certainly the one that took the longest. I spent many hours deliberating over one costume piece versus another.

He’s a Fiery Mastermind who wields a flame whip and summons hellish beasties to do his bidding.

“Insectus”

I hit the “randomize costume” button and got a monstrous ninja-looking girl with a face ventilator. I dug her Mortal Kombat vibes so I polished/honed the costume and got this. She’s a “Stalker” (stealth) character who uses a staff and ninjitsu to defeat her foes.

Have you toyed around with CoH’s character creator at all? If so, feel free to share your creations in the comments!